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Dead Rising

Dead Rising is a survival horror video game with action adventure and RPG elements developed by Capcom and produced by Keiji Inafune. Originally developed as an exclusive title for the Microsoft Xbox 360 video game console, in July 2008, it was announced that the game would be ported to the Nintendo Wii console under the name Dead Rising: Chop Till You Drop. The Xbox 360 version was released on August 8, 2006 in North America and in Japan on September 28, 2006; release dates for the Wii version have not yet been decided. The game became a success, receiving positive reviews from critics and... (More) Dead Rising is a survival horror video game with action adventure and RPG elements developed by Capcom and produced by Keiji Inafune. Originally developed as an exclusive title for the Microsoft Xbox 360 video game console, in July 2008, it was announced that the game would be ported to the Nintendo Wii console under the name Dead Rising: Chop Till You Drop. The Xbox 360 version was released on August 8, 2006 in North America and in Japan on September 28, 2006; release dates for the Wii version have not yet been decided. The game became a success, receiving positive reviews from critics and successful sales figures. It has since been rebranded into the Xbox 360 lineup of "Platinum Hits", and a cell phone version has recently been released.

Dead Rising's story centers on Frank West, a photojournalist who ends up trapped in a shopping mall in the fictional town of Willamette, Colorado, that is infested with zombies. Frank must defend himself from zombie attacks, rescue survivors and avoid crazed psychopaths, while still attempting to uncover the truth behind the incident. The player controls Frank as he explores the mall, using nearly any available object as a weapon. The player can complete several main and optional missions to earn experience points and gain special abilities. The game is designed as a sandbox game and features several endings, depending on the decisions the player makes along the way.

The main objective of the game is to remain alive inside the zombie-infested mall for at least three days, after which help will arrive via chartered helicopter. Time in the game passes twelve times faster than real-time (i.e. one day in-game is exactly two hours in real time); therefore, the game automatically concludes after six hours of gameplay when time runs out. In addition to this primary objective, the player is free to choose whether or not to pursue any of the game's secondary objectives. As Frank West, the player attempts to uncover the truth behind the zombie epidemic by completing "case files" that reveal the central game plot as they are completed. Completing case files by accomplishing specific tasks or by being "in the right place at the right time" reveal cutscenes which serve as the story's exposition.

The gameplay, aside from the time-specific cases, is open-ended and offers few constraints on the player's progress. The storyline may simply be ignored, leaving the player free to spend the entire three days in the mall sampling food, trying on clothes or killing zombies if they so desire; some of the game's 50 Achievements reward this method of play. (Less)
Developer: Capcom Production Studio 1 - Released: 2006, Jan 1 - Genre: Action adventure, Survival horror, Sandbox, RPG - Platform: Xbox 360, Nintendo Wii,Dreamcast

 

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  1. twiggy [5 posts]
    at 11:26 am on 05/27/2009
    I just love beating zombies and fanatics to death with benches.Quote

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